Posts tagged “Mario Kart”

Wednesday, 13 May 2015

New Article: Mario Kart 8 DLC Numero Dos!

This fast-paced village life...

This fast-paced village life…

Nintendo is doing something super-smart with Mario Kart 8 for the Wii U. They’re releasing DLC (DownLoadable Content) for it. They’ve never really done this before for their Mario Karts, and it is a simple and genius idea. Instead of coming out with a new Mario Kart every few years, just come out with some new tracks and new drivers periodically! KEEP THINGS FRESH!

The first DLC came out last Fall, and I wrote about that here. The second DLC recently came out, and here are some thoughts about the new tracks and drivers. And then you can watch a 1-minute recap video of each of the new tracks! NEAT!

First off, the new drivers!

Animal Crossing Villagers!

VillagarszYES!!1!! The second character (after link) who doesn’t come directly from a Mario game, the Villagers from the Animal Crossing series of games are now here to race around! You can choose either a boy or a girl. They’re kinda medium-weight characters, but they come with the absolutely awesome beetle-themed kart called the “Streetle.” Just look!

So cute! I lorve it!

So cute! I lorve it!

Isabelle

IsABeauIsabelle was a character introduced in the 3DS Animal Crossing: New Leaf. She’s the Mayor’s assistant, unfailingly polite and encouraging. She’s a bit lighter than the Villagers.

Dry Bowser

demDryBownsDry Bowser is a skeletonized version of Bowser, duh. He… I gotta be honest: I haven’t played as Dry Bowser yet. But why would I when I can play as frikkin’ ANIMAL CROSSING CHARACTERS!?

Crossing Cup

Baby Park (Gamecube)

This was my all-time favorite Double-Dash track! Why? It seems so simple (and short), I know. But that’s precisely why. In Baby Park the racers are always so bunched up that it’s impossible to break away from them; as soon as you get ahead you start lapping those left behind. And it’s an oddity in that there are 7 laps instead of the standard 3. On the Gamecube it frequently got crazy as the high-powered items would be used by the slowest drivers, who could be anywhere on the loop. Mario Kart 8 doesn’t have quite the diversity of items as Double-Dash did, so I don’t know if it will get as crazy (I haven’t played it on 150 or 200 yet).

Cheese Land (GBA)

I must admit I have absolutely no recollection of this track. But I never played much of the GBA Mario Kart. But cheese is my favorite food. And this is a pretty neat track, with three different shortcuts built in (helps if you have mushrooms, of course).

Wild Woods

This is the prettiest of the Village Cup tracks. It seems like there are some great background details always going on around the edges of the screen, especially when you pass through a village of Shyguys. There is some good use of anti-gravity in this track, too, some nice curves and jumps, and a flowing water section. It’s a solidly-put-together track.

Animal Crossing

Take a leisurely drive through an idyllic town. This is a very simple course that takes you through typical Animal Crossing locales: some trees, some beach, some town square, past a museum, etc. Apparently there are four different versions of this course, one for each season, each with their own obstacles and slight differences (though not in course shape—that stays the same). So far the game has only presented me with the “summer” version, though. I guess I’ll just have to keep playing it. OH NO. I do think there were some missed opportunities here, though. How fun would it have been to race through the museum, what with all the dinosaur skeletons and bugs and artwork? That’s could have been an amazing stretch of racetrack.

Bell Cup

Neo Bowser City (3DS)

This was a good track on the 3DS. This version has an absolutely gorgeous rain effect added for extra moodiness. Look at how it creates drops and streaks on the camera! Lots of long, spiraling drifts in this one.

Ribbon Road (GBA)

Again, a track I don’t remember very well. But this one is pretty durned stunning, visually. I could scour the backgrounds all day for all of the Mario characters turned into toys, and all of the fun references and Easter-eggy stuff. The track is divided into parts (each with its own color of ribbon roadway). There are some neat shortcuts you don’t need a mushroom to catch, and the undulating road is fun.

Super Bell Subway

The “traffic” course of the group, this one has you navigating around and against a couple of subway trains. But in a neat twist, there is actually a part where if everything times out just right you can drop down on top of a subway train and drive along its roof! This track also has copious excellent background details, especially in the graffiti that litters the underground tunnels.

Big Blue

The second F-Zero course to make its way into Mario Kart, this one is not divided into laps, but rather is one long, undulating course of anti-gravity goodtimes. I tend to like these long, lap-less courses because of the sheer amount of variety you’ll find. Take a wook:


And there you have it. Eight new courses, bringing the grand total up to a bulging 48 total.

Nintendo also did something very interesting: they added a 200cc speed class, making the carts even faster than in the previously-fastest 150cc. It’s pretty nutz (with a Z). It’s impossible without braking to take many of the turns that used be simple! It’s a smart addition to the ouvre, and gives each of the 48 tracks some new life!

Categories: Articles.

Thursday, 18 December 2014

New Article: Mario Kart 8 DLC Numbah Wahn!

Link on a Bike!

That’s not a horse…

Nintendo is doing something super-smart with Mario Kart 8 for the Wii U. They’re releasing DLC (DownLoadable Content) for it. They’ve never really done this before for their Mario Karts, and it is a simple and genius idea. Instead of coming out with a new Mario Kart every few years, just come out with some new tracks and new drivers periodically!

So the first DLC set came out a while back (I wanted to write about it then, but there were… problems), and I thought I’d write some thoughts about the new tracks and drivers. And then you can watch a 1-minute recap video of each of the new tracks! NEAT!

First off, the new drivers!

Tanooki Mario

marios-headIt’s Mario! In his Tanooki Suit from Super Mario Bros 3! That’s right, this is NOT Racoon Mario. This is Tanooki Mario. Tanooki does not equal Racoon. They’re different animals. A very aesthetically pleasing design, but doesn’t seem to play any differently than regular Mario. Or maybe he does? Sometimes the differences between drivers are incredibly subtle.

Cat Peach

peachs-headPeach dressed up in the Cat outfit that everyone got in one of the more recent Mario Games. Honestly, I haven’t tried this driver much because it uncomfortably blurs the line between being an outfit and being a wank destination for furries. *Shudder*

Link

links-headMario Kart’s first foray outside of the Mario franchise! Nintendo has decided to open up Mario Kart to the wider Nintendo world, much like Super Smash Bros. Their first choice is a grown-up link, similar to the classic Link from Ocarina of Time. It’s pretty interesting to see him bumping karts with Donkey Kong and Toad and the like.

There are 8 new tracks in the DLC, divided into 2 new Cups (Egg and Triforce). For the Egg Cup, I chose Link and his motorcycle. For the Triforce Cup, I chose Tanooki Mario and the badass Blue Falcon—Captain Falcon’s hovercar from F-Zero! Wait, why would I do that when the Legend of Zelda track is in the Triforce Cup? You’ll see…

Egg Cup

Yoshi Circuit (Gamecube)

This is one of the tracks from Double Dash, which is still my all-time favorite Mario Kart. Though I have to say, I barely remember it. This is a straight-ahead ground race. There are no hills, no anti-gravity segments, no nothing except turns and turns. In fact, the map of this course is an outline of Yoshi’s silhouette. Hence the name of the track, I suppose. An interesting inclusion, I suppose to contrast the very up-and-down nature of the rest of Mario Kart 8.

Excitebike Arena

THIS is why I chose Link and a motorcycle for the Egg Cup! This is a very simple course with a very cool hook: it’s just a simple, two-turn oval (much like Double Dash’s Baby Park course), but it’s chock-full of ramps and jumps and mud straight from old-school, 8-bit Excitebike! And here’s the hook: every time you play the course, the positioning of the jumps and muds and whatnot is randomized, so it’s a (slightly) different course each time! Plus the music is a great remix of the original Excitebike theme song. This course is a lot of fun, but I wish it would have been 5 laps (like the original Baby Park, which is my all-time favorite course) instead of just three; it’s a bit too short as it is.

Dragon Driftway

A heavily Asian-themed course that is almost 100% anti-gravity. You wind yourself along the body of an enormous Asian dragon (NOT a European-style dragon) over a very old-timey-looking Asian village. The music is very… Asian. Y’know, if it weren’t for the fact that this game was designed by Japan, I would think this course bordered on uncomfortable stereotypes. But it is one of the prettiest courses out there.

Mute City

Incorporating a track from another racing game into Mario Kart? This is a great idea! When this DLC was originally announced they made a big deal about how Mute City was going to be a 100% anti-gravity course. But it comes immediately after Dragon Driftway, which is an almost-100% anti-gravity course, so it seems a little weird. There are some awesome touches in this course, like the way you collect coins by driving over the healing strips from F-Zero. There’s also a really cool shortcut you can take if you have a mushroom.

Triforce Cup

Wario’s Gold Mine (Wii)

For some reason Mario Kart 8 got rid of Mario Kart Wii’s “half-pipe” gameplay mechanic in favor of the anti-gravity mechanic. I’m not sure why they couldn’t do both? So this isn’t a 100%-faithful translation of the Wii’s Wario’s Gold Mine course. But they did bump-up the prettiness factor quite a bit.

Rainbow Road (SNES)

The final boss of the original Mario Kart! The original Rainbow Road was a deadly course with only 90-degree turns and a perilously narrow track. Unfortunately they dumbed it down quite a bit in this version by making the course WAY too wide. It’s actually kinda difficult to fall off, whereas in the original Mario Kart it was kinda difficult to NOT fall off. The Thwomps making the track ripple is an excellent touch, though (especially since you can stunt off of the ripple like they were jumps), and it sure is damnably pretty. It’s just way too easy.

Ice Ice Outpost

I think maybe this is supposed to be an Ice Clibmers themed course? I’m not sure. But the track is divided into two halves that twist and wind themselves around each other. There are a bunch of shortcuts and alternate routes you can take on this track, and one of them you don’t need a mushroom to use…you just have to be willing to drive off the edge of the track at the correct spot! The course has an interesting design, and there’s a bunch of interesting things going on in the background that I never get to look at because I’m too busy driving (is that a Yoshi helicopter flying around in the background?).

Hyrule Circuit

Y’know, maybe it would have made more sense to play as link in this Cup and use the Blue Falcon in the Egg Cup… but OH WELL! This is actually a pretty standard course, with some curves and jumps and such, but it has a couple of cool features. For one, instead of picking up coins you’re picking up Zelda-style Rupees, complete with Rupee-collecting sound effect (in fact, the whole course is filled with Zelda sound effects and music). Also, when you enter the castle there’s a neat little secret—if three crystal switches are activated in the hallway leading up to the Master Sword room, a secret ramp raises itself (complete with the classic Zelda “secret” sound effect) and you can actually jump up and touch the Master Sword! And since you’re in anti-gravity mode, touching something gives you a boost. So not only do you get to bypass an entire curve, but you get a boost out of it.


And there you have it. Eight new courses, bringing the grand total up to a bulging 40 total. That’s pretty badass! And there’s another DLC on the way this spring, that introduces an Animal Crossing Villager into the driver mix. Who is excite? I am excite! If they keep on extending the life of Mario Kart 8 like this, it could be well on its way to becoming my favorite of them all.

Categories: Articles, Video Games.

Tuesday, 18 November 2014

Mario Kart 8 Error Code 104-1852

Hey, so, I was GOING TO write an awesome article over the weekend about the 8 new tracks (as well as the new characters and vehicles) that were just released as DLC for Mario Kart 8 for the Wii U. I was GOING TO upload highlight reels of each track to YouTube so you could see them in action.

But, well…

Something seems to have gone wrong ever since the DLC was released. I can’t upload any clips to the YouTubes anymore! The Nintendo support website is no help, only saying, “We are currently reviewing this situation. If you are experiencing this error code when uploading a video, please try again at a later time.”

And it seems like I’m not the only one with this problem…

I guess we’ll all have to wait until Nintendo patches this problem up. In the meantime, I guess you can read these old articles I wrote about video games:

4/25/06
The Diary of Dr. Kick: Mysterious Stone Archaeologist

10/13/05
Chris Houlihan’s Ticket to Immortality

11/27/04
Mikie: Headbutts and Heartbreak

6/17/04
They Did “The Bash”

5/31/03
What Ever Happened to Chef Peter Pepper?

And here’s an old highlight reel of an old track that I uploaded many a month ago:

C’mon, Nintendo, Get your [CENSORED] together!

Categories: Updates.

Tuesday, 10 June 2014

“Of the Month” June 2014

I know, I know, it’s already the 10th of the month and I’m just NOW doing my “Of the Month” choices. Well, y’know, I’ve been busy with a baby. And Mario Kart. And seeing movies. Y’know. Anyhoo, here we go:

Album of the Month:
Dark Comedy by Open Mike Eagle Dark Comedy by Open Mike Eagle
This is another one of the reasons why my “Of the Month” choices are so late this month: I was waiting for this album to drop. This is a frikkin’ incredible album, a tour-de-force of Mike’s intellect and wit, with some of the best production and beats behind him of any of his albums. Nerd references abound, and the comedy forms like a doorway of accessibility that leads you down a rabbit hole to some legit darkness in the state of the world. I think maybe I’ll have to write a full article about this album (you know, in all of my spare time) to do it justice. Pretty durned spectacular.

Here’s one of my favorite tracks, featuring comedian Hannibal Buress:

Video Game of the Month:
Mario Kart 8 Mario Kart 8
It’s another Mario Kart. You do know that the Mario Kart series of games is my all-time favorite series of games, just barely beating out classic Mega Man and the Legend of Zelda games, right? Well, this one is no different. It’s got some added items and features, like the whole anti-gravity feature (that reminded me a bit of F-Zero X), and there are some interesting changes like the fact that you can’t “chamber” an item by holding it behind you and then pick up another item. Nope, you can only ever hold one item at a time (unless the item itself is multiple, like triple-shells). Also the coin system from the very first Mario Kart makes a fascinating return! But really the star of this Mario Kart is the gorgeous HD visuals. If you ever get the chance to watch someone else play (or watch a video of gameplay), just look at all the stuff going on in the backgrounds and on the periphery of the action. It’s just stunning.

And speaking of gameplay videos, this Mario Kart lets you upload highlight reels to YouTube. Uh-oh, you’re all in trouble now. Here’s me as Baby Rosalina kicking some ass:

Music Video of the Month:
Tesla by They Might be Giants Tesla by They Might be Giants
A rather gentle and unassuming song from TMBG about Tesla and his many contributions to the world has been taken by designer Paul Sahre (a frequent collaborator TMBG’s) and made not into just one video, but NINE videos. Sahre made 8 remixes of the song, then created a video for each of them plus the original song. They’re all strung together into over 20 minutes of glorious, hypnotic, funny, grainy, black-and-white goodness. Don’t believe me? Silly fools! Just watch for yourself:

Categories: Of the Month.

Saturday, 17 March 2012

Mario Kart Graffiti

This is probably my favorite piece of graffiti tagging I’ve seen in, well, a long time. This Mario Kart banana was apparently found in a bike lane:

Don't Slip!

Way to make your morning bike commute more exciting!

(via albotas)

Categories: Arts & Crafts, Pictures, Video Games.

Tuesday, 10 February 2009

Mario Kart Love Song

I had a crappy, crappy, crappy day today.  But this makes it all better:

Really, it’s the mustache that seals the deal.

(thanks, @leiapico)

Categories: Video Games, Videos.